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Devlog
LANDWAR
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Devlog
Preview Beta 2.0
May 31, 2024
by
Subject9x
#design
Just want to let folks know that LANDWAR is still being worked on, we are organizing our next update. We recently ran a 2v2 objective-hold scenario; about 700 pts per side and 6 turns. Fantastic game,...
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Beta 1.3
February 11, 2024
by
Subject9x
#dev, #design, #beta
Beta 1.3 , rolling forward. Overwatch moved out of Core rules, and changed to an advanced rule. Flanking is the replacement. As the beta testing period continues, new updates will be smaller, the refi...
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Beta 1.2
January 07, 2024
by
Subject9x
#update, #game design, #balance
Beta 1.2 ready. We've rewired the Initiative Phase and parts of the Movement Phase. Several tags got cleaned up, and we've added some cool new ones. Core Unit Cost update Core Unit cost change to Armo...
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Initiative in wargames is cursed.
December 20, 2023
by
Subject9x
Its about what you can live with. Based on a long discussion with Eamonn, my co-designer. Trying to 'get it right' for Initiative in a turn-based wargame is surprisingly tough. The game system has bee...
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Why so stressed?
December 05, 2023
by
Subject9x
What is the point of stress in Landwar and why is it done this way? Stress as a mechanic plays an important role in the design philosophy of LANDWAR. From the start, we adapted Battletech's heat mecha...
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Beta 1.1
December 02, 2023
by
Subject9x
#update, #game design, #balance
Beta 1.1 is go The good news is not much has changed between b1.0 and b1.1; I've adjusted some tags, costs, and fixed parts of the starting scenarios. The Unit Info Card has been given a touch-up to t...
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Working on some updates
November 27, 2023
by
Subject9x
#design, #balance
3 months already, how time flies. I've been able to get some more rounds of LANDWAR played since we dropped the beta out the door. Having mulled over the sessions, I am compiling a small list of chang...
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Getting started
August 28, 2023
by
Subject9x
all the game info for each unit in LANDWAR Where to begin: the core rules and reference guides are the best starting point for rules. To actually play a scenario, you will need filled out Unit Info Ca...
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